// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using TMPro;
using UnityEngine;

public class FpsCounterController : MonoBehaviour
{
    [SerializeField]
    private FpsCounter fpsCounter;

    [SerializeField]
    private TextMeshProUGUI buttonText;

    private bool on;
    
    public void OnButtonClicked()
    {
        on = !on;
        fpsCounter.enabled = on;
        string onOffString = on ? "ON" : "OFF";
        buttonText.text = $"FPS Counter: {onOffString}";
    }
}
